KRAMERS ESCAPE OBSERVATORY
- Observe
- Watch thermal fluctuations carry independent paths to a barrier top. Compare survival, first-arrival times, and a continuum reference.
- First touch
- Change the noise and barrier, then compare escape events across repeated trajectories.
- Worth watching
- Finite observation leaves censored trajectories. Compare estimates only within the stated approximation.
FRESNEL DIFFRACTION OBSERVATORY
- Observe
- Change a slit, wavelength, and screen distance. Observe near-field fringes becoming a far-field diffraction pattern.
- First touch
- Change the aperture and propagation distance, then compare the intensity patterns.
- Worth watching
- Near-field diffraction retains the quadratic phase. Compare it with the far-field limit.
QUANTUM TUNNELING OBSERVATORY
- Observe
- A stationary wave connects across a finite rectangular barrier, with transmitted and reflected probability flux.
- First touch
- Change energy, barrier height, and width; switch between wavefunction, density, and current.
- Worth watching
- Below the barrier, transmission remains possible. RUN changes only the phase; density and current remain stationary.
VECTOR FIELD ROOM
- Observe
- Particles revealing local direction, attraction, rotation, and drift.
- First touch
- Change field modes and place attractors to see how trails bend.
- Worth watching
- The field becomes readable where many trails start curving the same way.
ORBIT GRAVITY OBSERVATORY
- Observe
- Gravity-bent paths, flybys, velocity vectors, and unstable multi-body traces.
- First touch
- Adjust masses and velocity, then watch whether a path loops, escapes, or slingshots.
- Worth watching
- Small velocity changes can turn a quiet orbit into a long escape.
INK DIFFUSION CHAMBER
- Observe
- Ink plumes spreading, sinking, fading, and curling inside a visual water tank.
- First touch
- Drop or drag ink, then compare still water, current, vortex, heavy ink, and ink art views.
- Worth watching
- The tail and lower density bands are often more informative than the first splash.
RANDOM WALK DIFFUSION FIELD
- Observe
- Independent unbiased walkers forming a centered cloud whose mean-square displacement grows with step count.
- First touch
- Use START or STEP, then change walker count and step scale to compare cloud size and MSD.
- Worth watching
- This is a browser-local probability model, not a drift, collision, attachment, fluid, or personal measurement system.
VORTEX DYNAMICS CHAMBER
- Observe
- Vortex centers pulling, pushing, and spinning particle trails into readable flow.
- First touch
- Add vortices, reverse spin, switch sink/source behavior, and compare FLOW, PRESSURE, TRAIL, and VORTICITY lenses.
- Worth watching
- The useful moment is when neighboring centers stop looking like dots and start reading as one mixed field.
FLOW RESISTANCE CHAMBER
- Observe
- Dye, particles, and pale wake trails showing how a body changes the current inside a flow tank.
- First touch
- Change shape, medium, speed, size, angle, and wake gain, or draw a rough body directly in the tank.
- Worth watching
- Near Flow Field Painter and Vortex Flow Mixer, but focused on what becomes visible after a body interrupts the tank current.
OBSTACLE FLOW LAB
- Observe
- A blue-scale velocity magnitude field changing around user-made solid-mask obstacles on a 2D grid.
- First touch
- Add, move, or draw obstacles, then adjust flow speed, viscosity, obstacle size, and resolution.
- Worth watching
- Different from Flow Tank Lab: the focus is the computation grid, solid cells, probes, and diagnostics, not dye trails.
KARMAN VORTEX TANK
- Observe
- A fixed cylinder wake evolving in a D2Q9 LBM grid, with speed, vorticity, density drift, and alternation metrics.
- First touch
- Start with Short observation / 2500 steps, compare the Speed, Vorticity, and Density views, and follow the progress display. Use Stop observation when needed.
- Worth watching
- Different from Obstacle Flow Lab: the body is fixed and the subject is whether the computed cylinder wake develops sign alternation over time.
CFD SOLVER LAB
- Observe
- Velocity, pressure proxy, divergence, residual, and solid mask changing inside a 2D projection-method grid.
- First touch
- Step, run, solve projection, switch views, move or draw solid geometry, and compare copy versus sponge outlet behavior.
- Worth watching
- Different from Obstacle Flow Lab: the subject is pressure projection and residual diagnostics, not only the visible speed field.
MAGNETIC FIELD CHAMBER
- Observe
- N/S poles, field lines, iron-dust alignment, polarity, and interference between multiple poles.
- First touch
- Drag poles, add new ones, and switch lines, dust, force, and polarity lenses.
- Worth watching
- Dust makes the field feel physical without turning the room into a textbook diagram.
DISCHARGE DYNAMICS CHAMBER
- Observe
- Discharge paths seeking ground while charges, blocks, voltage, and noise alter the route.
- First touch
- Place charge, ground, or block points, then strike and compare bolt, field, branch, and residue views.
- Worth watching
- A good strike feels like it is searching, bending around blocks instead of just flashing.
SWARM EMERGENCE OBSERVATORY
- Observe
- Local separation, alignment, and cohesion becoming collective movement.
- First touch
- Scatter, add wind, trigger predator pressure, or change flock presets.
- Worth watching
- The interesting part is how the swarm regains order after disturbance.
RADIANCE CASCADE LIGHT TRANSPORT FIELD
- Observe
- A light source crossing fixed occluders while hierarchical ray intervals build a visible field.
- First touch
- Move the source, change cascade levels and angular samples, then compare coverage and error proxies.
- Worth watching
- The rays are a deterministic 2D transport model, not a hardware benchmark or a physical light measurement.
VOLUMETRIC ADVECTION FIELD
- Observe
- A density field transported through a velocity model, with mass, flux, and dissipation changing as it moves.
- First touch
- Adjust advection and diffusion, then step the field and compare mass balance, boundary flux, and vorticity.
- Worth watching
- Local density can shift while the global mass balance remains visible; vortices and dissipation redraw the field.
SPECTRAL WAVE SURFACE FIELD
- Observe
- Spectral components labeled by k and ω combining into a surface packet whose phase and group velocities separate.
- First touch
- Change wavenumber, frequency, amplitude, and phase, then step the packet across the surface.
- Worth watching
- The packet envelope follows group velocity while the carrier phase runs at its own speed.
EIKONAL GEODESIC WAVEFRONT OBSERVATORY
- Observe
- Arrival-time fields, level-set wavefronts, and predecessor paths in a positive-speed eight-neighbour graph.
- First touch
- Choose a speed-field preset, place SOURCE and TARGET, press SOLVE, then switch T HEATMAP, WAVEFRONT, and PATH.
- Worth watching
- Gradient and smooth-well fields bend least-cost paths while T(G), path cost, and the Bellman residual stay finite.
SOLITON SCATTERING FIELD
- Observe
- Exact KdV tau profiles carry one or two localized pulses whose speed, collision shift, and residual can be read together.
- First touch
- Choose SINGLE or TWO-SOLITON, adjust k_fast and k_slow, then move TIME through the collision.
- Worth watching
- Use PROFILE, SCATTERING, INVARIANTS, and RESIDUAL to separate shape retention from numerical error; this is a dimensionless browser model, not a physical measurement.
CLOUD CHAMBER TRACK OBSERVATORY
- Observe
- A seeded ensemble of charged-particle candidates leaves curved paths while a separate visibility rule selects which tracks appear.
- First touch
- Change particle type, field sign, momentum proxy, supersaturation, cooling, count, and seed, then RUN or STEP; drag SOURCE to move the origin.
- Worth watching
- The candidate-path hash stays separate from visibility as supersaturation and cooling change; this is a deterministic cloud-chamber model, not a detector.
PHOTOELASTIC STRESS OBSERVATORY
- Observe
- A deterministic 2D surrogate maps loading and polarizer angles to relative principal-stress difference patterns.
- First touch
- Choose PLATE, DISC, or NOTCH and PUSH or BEND, move the load point, then change load, alpha, beta, and the view lens.
- Worth watching
- ISOCHROMATIC and ISOCLINIC views separate two pattern readings; fringes are relative, not absolute material stress measurements.